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Ree
07-13-2007, 02:04 AM
Downloadable Point and Click game, your girlfriend goes missing late at night when your down the park after a flash of lightning, you must find out what happend and clear your name.
Act 1-4 of That Night Before can be found at http://www.scurvyliver.com/

Blondiej1
07-16-2007, 02:59 AM
okay I'm stuck i talked to everyone I'm trying to figure out how to open the locker he keeps saying
"Trying them one by one would be pointless and time consuming" someone help me!!!

Mistery
07-16-2007, 03:06 AM
I've found downloadable walkthroughs for all episodes on their site:
http://scurvy.adventuredevelopers.com/help.html

And here is an online walkthrough (needs some time to load):
http://members.chello.nl/h.vangompel/t/tnb.htm

Blondiej1
07-16-2007, 03:48 AM
thank you soo much i couldn't find one for the life of me

Hitman
07-17-2007, 07:48 PM
I just finished it! I didn't like the ending...

Brittney dresses up like Natasha and fools Roy??? :hmh:

beautiful_rose
07-19-2007, 10:55 AM
HEEEEEEEEEEEEEEEEEELP!!!!!!! in the 4th part at the slacker on thecamera,i cant give him thecookie , how do i give him?

Ree
07-19-2007, 04:39 PM
Beautiful Rose > Use the mouth/talk button with the cookie to eat it and then give the sleeping camera man the ticket inside the cookie

beautiful_rose
07-20-2007, 10:38 AM
Thank you

Ree
07-20-2007, 04:00 PM
No problem :) hope u enjoyed the game

andri
08-02-2007, 12:23 PM
ACT 1

Start
-----
Pick up photo off shelf, examine it. Open second drawer to right of room and get the road
map/torch. Pick up the lava lamp also. Exit the room.

Hallway: Pick up the note on the door, examine it. Answer the door. After a brief encounter
with agent Todd, Re-open the door and you will get to the map screen.

Go to your girlfriends house (thanks to the photo with the address), knock on the door if you like.
Get barked at by the dog, use the lavalamp on it to distract. go to window.

Darkened room: Use the map/torch on the far wall to find the lightswitch.

Light Room. Examine the chest and realise it's locked. walk over to the bed and move the bunny.
Pick up the plyers. Leave the room.

Go to the "?". Talk to the guy in the bin. Make sure you introduce yourself, so you find out he's
agent todds brother. Now go inside the cafe. Pick up the orange juice. You cant get the cheese yet,
you have to get rid of Agent Todd who's watching your every move. Use the note you picked up with Agent Todd,
he will think its from his brother, and get angry. One cutscene later, go pick up the cheese now. Leave.
Pick up the stick next to the bin. Then leave.

Go to the park. use Orange juice with the fire. With that out, use the plyers with the metal object. Now go back to
your girlfriends house.

In her room, use the flexible metal with the chest of drawers. After searching through her underwear, you will find a laundry
ticket. Now go back to the map, to find the new location.

Laundry: Use the ticket with Pete. He will question you, say what you like, then he drops the key. You will also be given clothes.
Go back to your house, and use the clean clothes in the mud in the hallway of your house.

Go back to the laundry and use the clothes with Pete. He will get upset and go clean the muddy stuff. While he's gone, pick up the locker key.
Walk right into the next room. Examine the key. It's for locker 6. Now i made a bit of an error...err i mean Pete made a bit of an error with the lockers,
SO find the second last locker in the second row and use the key with it.

You will then get scared by a rat (wuss). Use the cheese with the rat. Then open the bag under the rat. You will get an important clue.
Now leave to the map.

Go to the new woods location. Use the torch with the stump. Get the key. For Fun try use the torch with the stump again.
Now go use the stick in the slot. When all the red "eyes" in the background are showing/ or open, pull the leaver. This will cause the large rock to move.
Use the key you got from the stump, and use it with the metal door. Enter the door.

Cutscene.

Go back through the metal door. Have alook around. Check out the cow. Check out the books. THEN check out the metal pole thing on the table.
Try to pick it up - this causes a flashback. When you come back to your senses, a strange girl approaches........
Well I'll leave the rest up to you.......

andri
08-02-2007, 12:24 PM
TNB- ACT 2

Escaping the Cell

You begin this act locked away in an underground cell. Firstly, go talk to the monkey.
He mentions that for something to eat, he will give you his screwdriver.
So go pick up the stick. Then walk over and use the stick with the banana on the ledge.
While your over in that direction, pick up the banana peel.

Now, go use the banana with the monkey. He will then give you the screwdriver. Now, go use
the screwdriver with the metal panel on the door. A series of buttons will be revealed.

The combination:
----------------
Using the monkey art on the floor, notice a distinct pattern with the green and red colours
on one piece? That is the combination.
Well, if you dont get it, it's like this:

Top row: RED, RED, GREEN
Middle: GREEN, GREEN, GREEN
Bottom: GREEN, RED, RED

Simply click on the red buttons to make them go green, and the black buttons once to make them
red.
Now you should be FREE!!!!!

TUNNELS:
--------
Pickup the wooden peg on the right. Use the peg in the slot on the left. This wood peg is used to
open both doors. Anyway, now walk to the left.
Pickup the cork in the room with the crates, and notice the symbols on the wall. Keep walking left.
In the room with the big cell door, you can hear noises coming from with-in. Try to use the handle for fun.
THEN, talk to the opening. Someone will appear, talk to them.
Choose the speech, "what should i do now?"
Then say you "trust her" twice.
She will then give you a skull stone. Now walk back to the room with the three doors. Pick up the peg, and use it
with the slot next to the door on the right. Now enter that room.
Use the cork on the skull symbol on the wall. Now use the skull stone with the cork. A panel will open.

The COMBINATION:
----------------
To open the door with this panel you must find a pattern using the symbols from the room with the crates.
What you should notice, is that all the symbols have an order for which follow.
So the combination for the skull stone is this:

SKULL, ANCHOR, STAR

Now press "open".
The door will then open. However, someone is guarding it.
SO, use the banana peel with the opening. After a small crashing sequence, now click to exit the room.
Enjoy the cutscene - because you just finished act 2.

andri
08-02-2007, 12:25 PM
TNB ACT 3

Start

After the opening cutscene, exit to thr right of screen. You will now have
entered Mr Woods mansion. Pickup the small piece of gum on the desk. Now go
talk to the woman at the desk. To talk to her, use the bell. When talking,
ask the first question. She will then say "you missed the deadline", so you
then have to go talk to Natasha.

Cell Room

Follow the conversation topics when talking to Natasha. She will finally suggest
you dress up like her to claim the money. She tells sat you need "girls clothing",
"a fake ID" and a "make-over". Leave the room back to the mansion.

Mansion


You can either talk more to the old woman or just leave. Look at the painting on the wall,
it may help you later. In the second room/hall of the mansion, try to use the door. Get the door
handle. Now leave.

Map


From this point, there are many routes to take to complete the game. This is one way.

Go to Roys House.

Roys House
------------
Use the door handle with the door. Enter Roy's brothers room.

You notice there is something behind the desk, but you cant move it. Walk over to the bowling
ball and try to pick it up. It moves. Keep doing this a few more times.
Now go try move the desk. It should be free to move. Using the hand icon, search the secret cabinet.
You will find a key to a locker.
Before you leave the room, go examine the script on the table near the window. Just for fun.

Petes laundry
-------------
Go to Petes. Walk straight into the second room. Examine the locker key you picked up ealier. It says
"locker 12". Locate locker 12. Its on the bottom row. Use the key with locker. Now search through the
address notes. A new location will appear.
Now leave to the map.

Tims Shack


Enter Tims shack.

To locate a hidden easter egg, play the computer game and try to win. However, back to the walkthrough.
Search the crate on the floor inside of Tims. You will then pickup a big 'novelty hand'.
Leave.

Daves Cafe : Getting the hand beater
-----------
Enter Daves. Inside, use the screwdriver with the sleeping man's hand(hand-beater). The bartender won't let you leave
with it. He says you need to find a substitute. So, go use the novelty hand with the sleeping man. Now go pickup
the 'hand-beater' you unscrewed. Leave.
Tims: beating the guys at Paper, Sissors, Rock.
Talk to the guys at the table. Ask them if they make fake id's, then chalenge them to a game of "Paper, Rock and Sissors".
While playing, you will realise the conventional hand moves dont work. Instead, click on the 'hand-beater'.

This leads to a cutscene.

Tim's home lab : Escaping the lab.
You're trapped in a lab, and Brittney's coming to collect you.

So pickup the vinegar off the shelf. Now go pick up some of the baking-powder. Also, roughly in the central of the room, there
is two small drawers. Open the top one and pickup the credit card.
Now walk over to the door. You will realise the key has been left in the door, but its jammed. Use some baking powder on it. Now
pour the vinegar on it. This will cause the powder to fizz and loosen the key. Now you can exit with the fake ID.
Thats one down, all you need now is the make-over and the clothes.

Beauty Salon : getting the parrot and wig.

Enter the beauty salon. Walk-over to the parrot. You can talk to it if you really want. But If you try to pick it up it makes too much noise.
So feed it the gum. It will blow a bubble, and the gum will force its mouth shut. So while it's quiet, pick it up.
Also, while you're there, use the credit card with the vending machine and score the wig.
Now go back to Petes Laundry.

Petes : getting the clothes.

Use the ticket you have with the contraption on the desk. This will bring the girls clothes out/down from the ceiling. However, the clothes wont stay down.
If you try to use the stick arm, the clothes again will come down - but not stay down. So use the parrot on the stick arm. Now go pickup the clothes.
All you need now is a make-over.
Go back to Daves Cafe

Outside Daves: Getting the flyer

Talk to the man outside. You really want one of those flyers he has. After talking to him, try pushing him (with the hand icon).
Keep pushing him until he gives you one of his flyers.

Beauty Salon: Getting rid of the freakish woman.

Use the flyer with the mirror on the table. Now talk to the 'freakish woman'. Say the line "what happened to your face?".
She will check the mirror - then leave in anger.
Now you can talk to the beautician. Ask for a make-over and he will say you need clothes and a wig. Luckily you already have them - and so the makeover begins.
You will then start off in the mansion, freshly dressed as Natasha.

Mansion (final).

Walk into the second room, and use the bell to talk to the woman. Say you want to collect the inheritance.
You will then have to answer "the million dollar question".
Answer "1981", though the other answers give a bit of a different result which you might want to try.
YAY - You have go the money! Now exit to the right to save Natasha from her cell.
And then ..................
The end?

andri
08-02-2007, 12:26 PM
TNB Act4

[1st Scene]

Go left to where seagulls are; try to grab first seagull nearest you. He fly's away. Talk to other bird, and tell him to shoo.
Pick up fishing line while he's in air. Go right; use fishing line with potruding feather of bird; try use the fishing line with the map, that fails, so just pick up map;

[PIER]

Go left, take fish on counter; click on 3rd choice. grab blowie; Go left to map; Save!

[MAP]

go to store with bow tie;

[CARNIVAL]

take all items out of "lost and found"; go left; pickup/tilt dish in wax figure's hand ; pickup/use gun in wax figures hand;
grab remote in robot's hand; go right; pickup antenna near "lost and found" ; go right;

MAP
go to middle shop;

Trash Guy

rattle trash can; choose second choice; look at junk trash guy threw at you; pickup motor; go right; pickup news paper;
pickup key; go left; go left;

[MAP]
choose top store

[STUDIO]

Pickup trash; eat cookie; use feather on guy's foot; keep on using feather on guy's foot till he opens the gate; go right;
pick up pen on desk; use pen on "no smoking" sign; talk to monkey man; ask for autograph; examine Map; look at "no smoking sign"; go into studio 5;
give cookie to sleeping man; take camera; go left; use buzzer; 1st choice; 1st choice; 4th choice; any choice; any choice,
1st choice, last choice, ; Go left; Go left; Go left;

[MAP]
SAVE!!!!
go to pier;

[PIER]

Go right, use skate board on jumping man; use camera on view machine; move mouse right, then click on bad guys; move mouse left, then click in ocean;
Go left; give key to joe; choose first choice; give log book to joe; go left;

[MAP]
go to mansion; go right; go right; go in fire place; grab bolt on floor; go left; go right;
ring bell; any choice; any choice; 1st choice; last choice; go left; go left;

[MAP]
Save! 1st shop; go right; use buzzer; give camera to man; go back to map

[MAP]
Go to middle shop; use key with door; use bolt with live wire; push button; leave room;
Go right; push button; use golf stick with moving mouth; go left
Use key with door; use golf stick with crates; leave room; go left to MAP;

[MAP]
Go to last shop; use blowie on air tank; use antenna on blowie; use motor on blowie; use remote on blowie;
Move blowie to top of screen; hit teddy bear with blowie repeatedly until bow tie falls off;
Go to map;

[MAP]
Save! Go to mansion; use bow tie, cane, and umbrella on robot fish sitting on the desk.
Go in chimney;

[ACT 5]
any choice; use remote on door; talk to danny; use remote on blowie; hit bad girl;

[BOMB]
use pen on fuse
[Enjoy the Credits!]