chimmychubby
02-08-2008, 01:50 PM
This game is like room escape. His wife had left him yesterday. Then the next day he woke up in a locked room and saw a dead man lying beside him. You are trying to control him. Your main goal is to get out of the house that you are trapped in, but also trying to figure out what’s going on.
http://www.gamershood.com/thrumbs/trappedpart2.gif
http://trapped.rodrigoroesler.com/dark.php
or
http://www.freegamesnews.com/en/games/Trapped-TheDark.html
This is a looong escape game. Have fun playing it !!.. :ura:
If you are stuck, here's the complete walkthrough..
Walk to circle of light, take COIN, BLACK KEY
Walk to long table, take BOOK, CONCRETE SPHERE, FLASK OF GLYCERINE
Click on MIRROR twice, take MIRROR
Click on small table to place MIRROR facing the long table
Click on MIRROR
Click on long table to take METAL BAR
Enter Room 2
Walk to small table, take WINE, GUNPOWDER
Return to Room 1
Place GUNPOWDER in locked door
Use LIGHTER on GUNPOWDER/locked door
Take CHAIN
Enter Room 3
Walk to small table, take COMPASS, JELL-O
Walk to long (not L) table, take MAGNIFYING LENS
Click on scale model 3x to take SMALL COIN, SMALL KEY
Return to Room 1
Use KNIFE to remove loose stone on "North" wall, take MAGNET
Return to Room 3
Use BLACK KEY on door to enter Room 4
Use MAGNET to take METAL COVER
Use CHAIN on watermill and ring on brick wall
Use METAL BAR on watermill
Click on hole (where METAL COVER was) to turn on water
Return to Room 1
Use LIGHTER on long table's Bunsen burner
Use METAL COVER on Bunsen burner
Use FLASK OF GLYCERIN on Bunsen burner
Use WINE on Bunsen burner
Enter Room 2
Take WOODEN BOARD from flooded hole
Fill FLASK with water
Return to Room 1
Use FLASK OF WATER on Bunsen burner
Use JELL-O on Bunsen burner
Use FLASK on Bunsen burner
Enter Room 4 via Room 3
Use WATERPROOF GLUE on watermill
Use WOODEN BOARD on watermill
Go through hole in brick wall to enter Room 5
Use SMALL KEY to open the safe, take MEMO, CARVED CRYSTAL
Return to Room 1 via Room 4, 3
Take MIRROR, place in circle of light
Place MAGNIFYING LENS on small table
Place CARVED CRYSTAL on small table
Click on wall to view--take note of the marks' locations (which ring, which spoke; this changes per game)
Return to Room 5 via Room 3, 4
Unlock door using CARVED CRYSTAL's marks--note the various ring sizes to the right of each dial and match up the marks
Enter Room 6
Return to Room 5
Return to Room 6
Climb up ladder
Flip down trapdoor
Click on diary, take RED KEY
Use RED KEY on door to enter "MASTER" BEDROOM
Use SMALL COIN on scale model well
Take PILE OF WOOD
Walk to well, take DEAD FROG
Enter KITCHEN
Face cupboards, take SPOON, COOKING PAN
Walk to refrigerator, take MEAT
Walk to table, take CABBAGE LEAF
Enter HALL
Click on both sides of bar to take ICEPICK, VODKA
Click on armchair to take BUSINESS CARD
Walk to left potted plant
Use SPOON on plant to take COIN
Enter CORRIDOR
Enter LIVING ROOM (upper right door)
Click on bookshelf to take BOOKMARK
Click on armchair under window to take SMALL KEY
Return to CORRIDOR
Enter BATHROOM (lower right door)
Click on toilet 2x to take NEWSPAPER
Click on sink to turn on water
Use COOKING PAN on sink
Return to KITCHEN via CORRIDOR, HALL
Use PILE OF WOOD on stove
Use VODKA on stove
Use LIGHTER on stove
Use COOKING PAN on stove
Use CABBAGE LEAF on stove, click to take COOKED CABBAGE
Return to YARD
Use COOKED CABBAGE on dog
Use MEAT on dog
Return to KITCHEN
Return to YARD
Use SPOON on dirt by well to take CRAP KEY
Use COIN on well
[haha...] Use COIN on well, take THINGAMAJIG
Use ICEPICK on rabbit statue
Use DEAD FROG on rabbit statue
Click on KITCHEN door
Click on rabbit statue to take FROG, BROKEN ICEPICK
Return to HALL via KITCHEN
Use CRAP KEY on DINING ROOM door
Face low cabinet, take JELLY JAR
Walk to long side table, take BUSINESS CARD
Use SMALL KEY to unlock short side table, take COIN
Return to KITCHEN via HALL
Use JELLY JAR on flies over cabbage
Enter YARD
Use JAR OF FLIES on small hole in wall
Use FROG on small hole in wall, take METAL PIECE
Use COIN on well
Return to LIVING ROOM via KITCHEN, HALL, CORRIDOR
Call WR National Bank (see NEWSPAPER; 555-2265)
Return to HALL via CORRIDOR
Click envelope by front doors, take CREDIT CARD
Enter KITCHEN
Use CREDIT CARD to open knobless door
Enter "CLOSET"
Use CONCRETE SPHERE on battery acid on floor, take METAL PIECE
Return to HALL via KITCHEN
Use THINGAMAJIG on metal box on end table
Use METAL PIECE on metal box
Use METAL PIECE on metal box
Take WHITE KEY
Enter CORRIDOR
Use WHITE KEY to unlock BEDROOM
Use KNIFE on man [awuh-oh!]
Click on man, take FRONT DOOR KEY
Click on BEDROOM door
http://www.gamershood.com/thrumbs/trappedpart2.gif
http://trapped.rodrigoroesler.com/dark.php
or
http://www.freegamesnews.com/en/games/Trapped-TheDark.html
This is a looong escape game. Have fun playing it !!.. :ura:
If you are stuck, here's the complete walkthrough..
Walk to circle of light, take COIN, BLACK KEY
Walk to long table, take BOOK, CONCRETE SPHERE, FLASK OF GLYCERINE
Click on MIRROR twice, take MIRROR
Click on small table to place MIRROR facing the long table
Click on MIRROR
Click on long table to take METAL BAR
Enter Room 2
Walk to small table, take WINE, GUNPOWDER
Return to Room 1
Place GUNPOWDER in locked door
Use LIGHTER on GUNPOWDER/locked door
Take CHAIN
Enter Room 3
Walk to small table, take COMPASS, JELL-O
Walk to long (not L) table, take MAGNIFYING LENS
Click on scale model 3x to take SMALL COIN, SMALL KEY
Return to Room 1
Use KNIFE to remove loose stone on "North" wall, take MAGNET
Return to Room 3
Use BLACK KEY on door to enter Room 4
Use MAGNET to take METAL COVER
Use CHAIN on watermill and ring on brick wall
Use METAL BAR on watermill
Click on hole (where METAL COVER was) to turn on water
Return to Room 1
Use LIGHTER on long table's Bunsen burner
Use METAL COVER on Bunsen burner
Use FLASK OF GLYCERIN on Bunsen burner
Use WINE on Bunsen burner
Enter Room 2
Take WOODEN BOARD from flooded hole
Fill FLASK with water
Return to Room 1
Use FLASK OF WATER on Bunsen burner
Use JELL-O on Bunsen burner
Use FLASK on Bunsen burner
Enter Room 4 via Room 3
Use WATERPROOF GLUE on watermill
Use WOODEN BOARD on watermill
Go through hole in brick wall to enter Room 5
Use SMALL KEY to open the safe, take MEMO, CARVED CRYSTAL
Return to Room 1 via Room 4, 3
Take MIRROR, place in circle of light
Place MAGNIFYING LENS on small table
Place CARVED CRYSTAL on small table
Click on wall to view--take note of the marks' locations (which ring, which spoke; this changes per game)
Return to Room 5 via Room 3, 4
Unlock door using CARVED CRYSTAL's marks--note the various ring sizes to the right of each dial and match up the marks
Enter Room 6
Return to Room 5
Return to Room 6
Climb up ladder
Flip down trapdoor
Click on diary, take RED KEY
Use RED KEY on door to enter "MASTER" BEDROOM
Use SMALL COIN on scale model well
Take PILE OF WOOD
Walk to well, take DEAD FROG
Enter KITCHEN
Face cupboards, take SPOON, COOKING PAN
Walk to refrigerator, take MEAT
Walk to table, take CABBAGE LEAF
Enter HALL
Click on both sides of bar to take ICEPICK, VODKA
Click on armchair to take BUSINESS CARD
Walk to left potted plant
Use SPOON on plant to take COIN
Enter CORRIDOR
Enter LIVING ROOM (upper right door)
Click on bookshelf to take BOOKMARK
Click on armchair under window to take SMALL KEY
Return to CORRIDOR
Enter BATHROOM (lower right door)
Click on toilet 2x to take NEWSPAPER
Click on sink to turn on water
Use COOKING PAN on sink
Return to KITCHEN via CORRIDOR, HALL
Use PILE OF WOOD on stove
Use VODKA on stove
Use LIGHTER on stove
Use COOKING PAN on stove
Use CABBAGE LEAF on stove, click to take COOKED CABBAGE
Return to YARD
Use COOKED CABBAGE on dog
Use MEAT on dog
Return to KITCHEN
Return to YARD
Use SPOON on dirt by well to take CRAP KEY
Use COIN on well
[haha...] Use COIN on well, take THINGAMAJIG
Use ICEPICK on rabbit statue
Use DEAD FROG on rabbit statue
Click on KITCHEN door
Click on rabbit statue to take FROG, BROKEN ICEPICK
Return to HALL via KITCHEN
Use CRAP KEY on DINING ROOM door
Face low cabinet, take JELLY JAR
Walk to long side table, take BUSINESS CARD
Use SMALL KEY to unlock short side table, take COIN
Return to KITCHEN via HALL
Use JELLY JAR on flies over cabbage
Enter YARD
Use JAR OF FLIES on small hole in wall
Use FROG on small hole in wall, take METAL PIECE
Use COIN on well
Return to LIVING ROOM via KITCHEN, HALL, CORRIDOR
Call WR National Bank (see NEWSPAPER; 555-2265)
Return to HALL via CORRIDOR
Click envelope by front doors, take CREDIT CARD
Enter KITCHEN
Use CREDIT CARD to open knobless door
Enter "CLOSET"
Use CONCRETE SPHERE on battery acid on floor, take METAL PIECE
Return to HALL via KITCHEN
Use THINGAMAJIG on metal box on end table
Use METAL PIECE on metal box
Use METAL PIECE on metal box
Take WHITE KEY
Enter CORRIDOR
Use WHITE KEY to unlock BEDROOM
Use KNIFE on man [awuh-oh!]
Click on man, take FRONT DOOR KEY
Click on BEDROOM door