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  • Outweb

    Outweb

    Originally written by Lili

    Click the screen to activate the browser.
    <Use the keypad from now on>
    2 to start the game. You see the desk with computer and the door with the panel.
    5 to zoom in the desk.
    1 to open the left drawer. Hit 0 twice to get the stick.
    0 to zoom out.
    7 or 9 to change the scene. Now you see the shelf, keys on the wall and the door.
    4 to zoom in the left corner of the shelf.
    0 to get the blue key, 0 again to zoom out.
    7 or 9 to change the scene. 5 to zoom in the desk.
    3 to use the blue key to open the upper right drawer.
    0 to see a note. 0 to close the drawer.
    6 to open the bottom right drawer.
    0 to get the electronic cord. 0 again to close the drawer.
    0 to zoom out.
    1 to connect the cord to the computer. 0 to skip the text.
    4 to put the plug into the socket. 0 to skip the text.
    1 to turn on the computer. 0 to skip the text.
    6 to see the property of the date and time. 0 to skip the text.
    Now you see two numbers in the text. The 1st number represents month (supposed to be 10, which is October) another represents date. The date changes every time when the game is loaded.
    Check the calendar of October, 2006 to see what day of a week you got. (If you understand Japanese, it?s written in the text.) Note/remember the day you got.
    0 to skip the text.
    1 to open the file and see the message.
    4th line from the top, you see X0, X1, X2 and X3 with a certain letter.
    These relate to the date you have. X0 represents the date 1 to 9, X1: 10 to 19, and so on.
    Note/remember the letter you got. Hit 0 three times to skip the text.
    4 to turn off the computer. 0 to zoom out, now you see the room again.
    5 to zoom in the desk.
    3 to open the upper right drawer and see a note.
    In the middle of the note, you see letters and numbers.
    Each letter represents the first letter of the day and the number shows you which key to use to the panel. Note/remember the number.
    Hit 0 twice to go back to the scene of the room.
    7 or 9 to change the scene.
    1 to zoom in the red keys on the wall. Hit 0 twice to skip the text.
    Hit the number you got from the note to get the right key.
    0 to zoom out. 7 or 9 to change the scene.
    3 to zoom in the panel on the door.
    2 to insert the red key into the keyhole. Hit 0 twice to skip the text.
    0 to start entering the code.
    The code is the letter you got from the message in computer.
    Ex) If the letter you got is ?L?, enter 1, 4, 7, 8, 9 as if you trace the shape of the letter.
    Remember the keypad on the panel is different from the one on the keyboard.
    0 to finish entering the code. 0 to zoom out. Now you see the door is open.
    3 or 6 to put a guard in the solitary cell in place of himself. 0 four times to skip the text.
    3 or 6 to close the door to the cell. 0 three times to skip the text.
    Escape the Room!!
    Cℓĭck Here to pℓαγ "Tђє First Door"
    tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




    "We don't stop playing games because we grow old,
    we grow old because we stop playing games"
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