(Adventure) This is a short experimental game, created by Jake Elliott for the Experimental Gameplay Project's March theme of "10 Seconds".
Contrary to the title, your hero can actually only hold his breath for ten seconds, which begins to count down as soon as he dives, and if that runs out, he dies. To prevent this, keep your eyes out for caves full of air that you can swim up into and catch your breath to replenish the timer. Also within you'll find notes left behind by your friend that talk about various things and act as checkpoints you'll automatically return to if your breath runs out.
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